Mengenai Penulis

Adalah seorang penulis, pemaju sys. maklumat, konsultan dan programmer. Lulusan Dip. IT (eks), Universiti Malaya. Lebih 17 thn pengalaman dlm ICT. >>>

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Sabtu, Mac 21, 2015

Metasequoia

Pernah dengar nama perisian ini? Metasequoia adalah sebuah perisian pemodelan poligon 3D, ia dicipta oleh Osamu Mizuno untuk grafik komputer 3D. Ia sering kali disingkatkan sebagai "Metaseq" atau "Meta."

Contoh : model keretapi yang dicipta dengan Metasequoia untuk simulator keretapi RailSim2, diubahsuai untuk BVE 5 Trainsim.



Metasequoia adalah pemodelan patch dan poli. Format perisian ini juga digunakan dalam perisian manga dan juga animasi anime 3D, misalnya ComiPro, MikuMikuDance (MMD) dan lain2. Ia membolehkan mengimport objek 3D secara drag and drop ke dalam perisian manga atau animasi 3D.



Fitur

petikan dari http://metaseq.net/en/index.html (tanpa terjemahan)
Metasequoia 4 logo

Metasequoia 4 provides two editions; Standard edition is suitable for beginners of 3D modeling and professional, and EX edition is suitable for users using other professional 3DCG software and 3D printings.
The following functions are provided newly.
  • 64-bit support
    • Metasequoia 4 supports 64-bit natively. Over 4GB memories are available for objects, mapping images, undo buffers and so on. You can use both 32-bit edition and 64-bit edition with the same one license.
  • Vector based new GUI
    • Five "GUI texture"s including white and black are provides. You can select your favorite appearance. All GUI components are displayed by vector drawings, and buttons, icons and so on are displayed beautifully in the high resolution monitors like as IGZO and Retina displays.
      GUI
  • Bone
    • An object can be deformed together with the embeded bones.
      Shadow
  • Armature
    • An object modeling along a center line can be made by the Armature.
      Shadow
  • N-gon (5 or more points in a face)
    • You can make a polygon with 5 or more points. And you can add edges (=divide a face) or erase edges (merge faces) easily.
  • Powerful modeling functions
    • Make a hole, Bridge, Fillet and so on are added newly, and many existing functions are improved.
  • OpenSubdiv
    • OpenSubdiv; a Pixar's subdivision surface; is now supported. You can set weights for vertices and edges to round them. And, OpenSubdiv produces lesser distorted texture UVs.
      GUI
  • View with a wide range
    • Now you can watch and edit in the smaller view than 1mm or the larger one than 1km.
  • Unit displays
    • You can display the scales with mm/cm/m/km/in/ft units, and input numbers with units.
  • Ambient occlusion
    • The ambient occlusion makes dark in the secluded part, and bright in the opening part. This results are reserved in the vertex colors, and you can watch the objects from any direction.
      Ambient Occulusion
  • Real-time shadow
    • The shadow of the object is displayed in real-time. The projected shadow gives a distance feeling to you.
      Shadow
  • Measure a length, an angle and a thickness
  • Ray tracing rendering
  • Import / Export
    • STL, PLY, FBX, COLLADA(DAE) files are supported both importing and exporting. STL and PLY are used for 3D printings and 3D scanning. FBX and COLLADA are used by professional 3DCG software and game development environments like as Unity.
Versi 3 menyediakan pemasangan 32 bit, Pemodel dan lukisan uv, format yang digunakan untuk ComiPo import.

Contoh kegunaan

Contoh : Penghasilan objek 3D DirectX (.x) untuk simulator keretapi BVE 5 Trainsim. Lihat GB Maps ギビマップ Project oleh Karya IT.










Nota : Model2 objek dicipta oleh pihak lain.

Contoh : PDA Hatsune Miku Ribbon girl (5/?) metasequoia oleh johnjan11 (DevianArt)




Contoh : aplikasi manga/komik, ComiPro http://www.comipo.com/en/index.html




 


The character models are 3D data, so you can pose them from any angle.You can also create your own original characters easily by selecting items such as hairstyle, clothing, eye color, accessories and glasses.

Link dan download


Karya IT

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